Review
8 Factors for Making Open Source Projects Succeed
I'm thinking about the required factors to make a successful open source project for everyone regarding the project, e.g., owner, developer, contributer,power-user, end-user, and etc. Below are what in my mind.
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One of todo in my mind (and maybe other content providers) is useful and comprehensive related links to somewhere automatically. To make it available in Drupal, I wrote Related Contents Block a while ago. Anyway, it only limited to only local contents. I hope to find better solution to make it more compresive. Eventually, I found .
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Gaim 2.0 beta 3 is amature on Ubuntu Dapper
I have heard that Gaim 2.0 beta 3 has been improved a lots so I would like to try it out on my Ubuntu laptop. Anyway, I'm too lazy to compile it myself because I found [a helpful thread][2]. Well, it is still beta. Don't expect too much. After installing for a few hours, I have downgraded back to 1.5.0. Below is my procedures to install 2.0 beta 3 and to install 1.5 back then.
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Why do you need Virtual Appliances?
I'm interesting in virtualization idea, especially Virtual Appliances proposed by VMWare. Why? I'm too lazy to install some softwares myself. I can but I don't want to waste my time. It would be extremely easy by just downloading virtual machine image, turning it on, customizing a bit, and it rocks in a right way.
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AllPeers in Ubuntu Dapper #3
After real experimental for several days, I have already decided to disable AllPeers until it has more maturity since I got too many bugs. During last week, I have invited more than 30 friends to help me test AllPeers. Below are what I found.
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Theoretically Measuring Performance of a Computer
As of today, there are so many benchmark to measure performance of any computers into a number for later comparison against other models. I will not talk about that it totally depends on what you want to do exactly. Generally, the performance of a computer directly depends on speeding of floating point operation so it is possible to calculate the upper bound of its performance, Theoretical Peak Performance, by an easy equation.
Rpeak = [CPUs] x [CPU Clock rate (GHz)] x [CPU floating point issue rate]
where
CPUs = [the number of processor] x [the number of cores per processors]
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